![]() Because of this, some players opt to delay certain items (standing idle next to them for a couple of seconds) just to be able to make it in time to both items the next time they spawn. The strategical elements of Reflex are apparent in game modes such as Duel and Team Deathmatch where the players have to control certain key item areas on the map (Mega Health, Red armor and Quad damage for example) and fend off any opponents who are trying to do the same thing.īecause items respawn on specific intervals they will inevitably sync up at one point during a match, meaning that a player can't pick up both. When a player dies, he will loose all of his items and have to respawn, starting from scratch. The typical game modes in Reflex have the player spawn with just a weak starter weapon and no armor, the player will have to scavenge the map for more items and build up a stack so that he or she have a better chance against all other opponents. Reflex is a very fast paced science fiction shooter which gives the player a plethora of movement mechanics and ten different weapons, both hitscan and projectile based. It is developed by Turbo Pixel, a development team that includes people who previously worked on the Challenge ProMode Arena (CPMA) modification for Quake III Arena. Reflex Arena is a multiplayer focused Arena FPS in the same vein as Quake.
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